Enn Peyar Enna? | Tabletop boardgame design
Concept:
A housefly (called Eee in Tamil) one day forgets her name. She goes around asking everyone in sight . She starts from a cow, and reaches all the way to a horse. When questioned, the horse simply neighs, "eeee". This startles the fly as she remembers her name, in delight.
The main motive of the poem (apart from the hilarious pun) is to teach a toddler complex Tamil words for everyday things around them (like calf, tree, pond, pot etc.) and understand the subsequent ecosystem. Through rhyme and repetition, this objective is achieved.
Gameplay:
The motive remains the same for the board game. Under the supervision of a parent, the player begins from the start point with 24 hours of 'in-game time' in hand. At every character, the player must stop and pick up a card. The card reads;
"To proceed, guess the name of the character below."
Only if the child can answer, can they proceed (i.e., on the first turn, if the child answers the word for calf in Tamil correctly, "kanne") to the next character. On failing to do so, the player loses 1 hour of 'in-game time' (out of the assigned '24 hours') The stakes are to reach the end (horse) before the day ends. Hence, a certain number of correct answers are required in order to finish the game.
*note; 1 hour of 'in-game' time is not equal to a human hour. It is merely to be reduced as a score for every incorrect guess.
Hexa Haven | Digital boardgame design
Each player starts with a certain number of resources.
The game’s motive is to build your shelter and fill your board.
Tiles of the shelter are placed to create a surface on which animals are housed.
These animals must be fed and tended to, while keeping multiple symbiotic relationships in mind.
Adoption Drives at the end of each round allow each player to get their pets adopted.
The game ends when one player fills their board.
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